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I thought i found the answer for it but i get different result. I think im missing something. Do you understand what i need to change in my code? Thank you.
void CreateRaces(HWND Window)
{
HDC Buffer;
float Trauma = 0.3;
DWORD i, j, Start, End, x, y, Speed, x = 200, y = 300;
LONG Skill, Luck, LuckDelta;
float BMTCalculated, BMTTotal, Radius;
ColorRGB* BMTRow;
int RaceStartTime, RaceEndTime, RaceNumber;

Buffer = GetDC(Window);
BMTRow = (ColorRGB*)malloc(SizeOf(ColorRGB)*MainCount);

///—– 1st race
CreateRacesRaces(Window, Buffer, BMTRow);
Start = GetTickCount() + 4000;
End = GetTickCount() + 4000;
RaceNumber = 1;

while (GetTickCount()

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Type = Property in Entity Framework Core fluent API

In a project using Entity Framework Core, I’m trying to build up some fluent API to help read the domain model to more easily integrate with a legacy API.
For example this:
modelBuilder.Entity(entity =>
{
entity.Property(e => e.Id);
entity.Property(e => e.WrapperType);
entity.Property(e => e.No);
});

becomes:
modelBuilder.Entity(typeof(Wrapper))
.Property(e => e.Id)
.Property(e => e.WrapperType)
.Property(e => e.No);

What I would ideally like is this:
modelBuilder.Entity(typeof(Wrapper))
.Property(e => e.Id)
.Property(e => e.WrapperType, “type”)
.Property(e => e.No);

I know this works when I replace “type” with the actual type name but it doesn’t work when I replace it with a type or property name:
.Property(e => e.WrapperType, “Type”) // (1)

.Property(e => e.WrapperType, “MyProperty”) // (2)

So my question is, is there a way to specify the property to take the value from without having to specify the type?
From a language perspective, the number 1 above would be a better approach but I’m not sure how to achieve it in code. My current approach is to get the type name as a string and then manually call reflection:
// (1)
PropertyInfo pi = typeof(Wrapper).GetProperty(propertyName);

// (2)
PropertyInfo pi = typeof(Wrapper).GetProperty(“MyProperty”);

I’d prefer

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